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Deathmatch
and Team Deathmatch
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| All players are competing against each
other to gain the high score by eliminating the most
opponents. In Team Deathmatch, up to four teams compete
against each other to gain the high score by eliminating the
most opponents. |
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Deathmatch
Scoring: |
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Kill friendly (Team only) -4
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Kill yourself -1
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Killed by opponent 0
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Kill opponent +1
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Kill opponent with head shot +2
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Kill opponent with a knife +3
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Team
Deathmatch Scoring: |
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Kill friendly (Team only) -4
• Kill
yourself -1
•
Killed by opponent 0
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Wound opponent who is subsequently revived
by medic +1
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Kill opponent +2
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Kill opponent with head shot +3
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Kill opponent with a knife +4
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King
of the Hill and Team King of the Hill |
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In this scenario, players win by occupying
a certain area for a specific duration of time (set by the
game host). The hot zone shows up as a red circle on your GPS
and Commander’s map. Although your time in the zone is
cumulative, leaving the hot zone will cause your timer to
start to count backwards. The size and number of hot zones
will vary depending on which map the host chooses. In Team
King of the Hill, up to four teams can play against each
other. You need only one teammate in the zone for the timer to
start. Unlike regular King of the Hill, as soon as you have no
more teammates in the hot zone, your timer will immediately
drop to zero.
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Capture
the Flag |
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Flags are represented by a triangle symbol
on the GPS and Commander’s Map. You are part of the red team
or the blue team and your objective is to grab the other
team’s flag by running over it and returning it to your
team’s Flag Bay (represented by a colored circle). At the
same time, you need to defend your own flags from your
opponents. Some variations have multiple flags that must be
retrieved. The waypoint indicator will help guide you to the
flags and back to your flag bay.
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Flagball
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In Flagball, there is one flag in the
middle of the playing field. Up to four teams compete to grab
the flag and return to their base with it to score 1 point.
After a point is scored the flag is reset to the center of the
playing field.
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Search
and Destroy |
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Each team must enter into each other’s
territory and destroy specific targets to win the game.
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Attack
and Defend |
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Similar to Search and Destroy, one team
wins if they destroy all of their targets within their
opponent’s territory. The defenders win if time expires
before the other team can accomplish all of their goals.
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