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Deathmatch and Team Deathmatch

 All players are competing against each other to gain the high score by eliminating the most opponents. In Team Deathmatch, up to four teams compete against each other to gain the high score by eliminating the most opponents.

Deathmatch Scoring:

Kill friendly (Team only) -4
Kill yourself -1
Killed by opponent 0
Kill opponent +1
Kill opponent with head shot +2
Kill opponent with a knife +3

Team Deathmatch Scoring:

Kill friendly (Team only) -4
Kill yourself -1
Killed by opponent 0
Wound opponent who is subsequently revived by medic +1
Kill opponent +2
Kill opponent with head shot +3
Kill opponent with a knife +4

King of the Hill and Team King of the Hill

 In this scenario, players win by occupying a certain area for a specific duration of time (set by the game host). The hot zone shows up as a red circle on your GPS and Commander’s map. Although your time in the zone is cumulative, leaving the hot zone will cause your timer to start to count backwards. The size and number of hot zones will vary depending on which map the host chooses. In Team King of the Hill, up to four teams can play against each other. You need only one teammate in the zone for the timer to start. Unlike regular King of the Hill, as soon as you have no more teammates in the hot zone, your timer will immediately drop to zero.

Capture the Flag

 Flags are represented by a triangle symbol on the GPS and Commander’s Map. You are part of the red team or the blue team and your objective is to grab the other team’s flag by running over it and returning it to your team’s Flag Bay (represented by a colored circle). At the same time, you need to defend your own flags from your opponents. Some variations have multiple flags that must be retrieved. The waypoint indicator will help guide you to the flags and back to your flag bay.

Flagball

 In Flagball, there is one flag in the middle of the playing field. Up to four teams compete to grab the flag and return to their base with it to score 1 point. After a point is scored the flag is reset to the center of the playing field.

Search and Destroy

 Each team must enter into each other’s territory and destroy specific targets to win the game.

Attack and Defend

 Similar to Search and Destroy, one team wins if they destroy all of their targets within their opponent’s territory. The defenders win if time expires before the other team can accomplish all of their goals.

 




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