KINGDOM OF AETHELMEARC
EQUESTRIAN COMPANY
MARSHAL'S HANDBOOK
This Handbook was developed to provide a framework of rules,
conventions
and definitions for equestrian activities within the Kingdom of
AEthelmearc.
The goal of the Company is to promote horsemanship and research in the
equestrian arts, with enjoyment and safety for everyone.
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EQUESTRIAN EVENT PERSONNEL:
-
Equestrian Marshal-in-Charge.
-
The EMIC has the full authority to forbid an equestrian or horse from
participation
in an Equestrian Activity, for reasons including but not limited to
health,
safety, infractions, or unchivalric rider behavior.
-
They are responsible for the establishment and set-up of an equestrian
area by
-
designating a safe spectator area.
-
walking over the site where the horses will be to check for unsafe
terrain.
-
outlining a course for Processionals
-
notifying all persons on site of "Equestrian Only" areas and other
warnings
as pertains to safety around horses.
-
The EMIC designates EMs to
-
perform equipment checks of tack, bardings, and/or horse armor on the
horses.
-
and inspect all gaming equipment for safe usage.
-
The EMIC has the ultimate authority to advise the Seneschal to withdraw
SCA sanction from an Equestrian event as outlined in Corpora Section
II.E.
-
In the event of an Infraction or Incident, an EM or EMIT has the duty
to
appeal to the EMIC, who as an officer of the Marshallate is obligated
to
handle SCA Equestrian Regulation Violations as outlined under Appendix
5 of the SCA Marshal's Handbook.
-
The EMIC will give an oral report within 24 hours to the KEO, followed
by a written report using the SCA Marshallate Incident Report Form
within
72 hours, delineating the circumstances of the Infractions(s) or
Incident,
the measures taken to rectify the situation, and the sanctions
performed
against the violator.
-
The EMIC must generate a written report of an Equestrian Activity
within
10 days after the event to the KEO. This report is to contain
information
regarding the total number on attendance, number of horses, number of
riders,
and type of Equestrian Activities performed.
-
Ring Steward.
-
May be either an EM, or an Equestrian Marshal-in-Training.
-
Must demonstrate competency and knowledge of horses to one EM.
-
Will supervise the set-up of equipment, assist the EMIC in organizing
and
supervising the ground crew, and organize perimeter safety patrols if
necessary.
-
Ground Crew.
-
This includes all heralds, Ministers of the Lists, pages, scorekeepers,
and foot attendants.
-
All persons wishing to assist in equestrian activities must sign the
Equestrian
Waiver.
-
They must attend the pre-activities meeting held at the event in order
to participate.
-
They are encouraged to attend equestrian ground classes throughout the
year.
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RIDER AUTHORIZATIONS:
-
General:
Every rider must be authorized to ride prior to participating in any
SCA Equestrian Activity, except for purposes of practice, Processionals
(i.e. trail rides, progresses, etc.) and the authorization process
itself.
-
The rider is expected to use common sense and caution when riding any
mount
at any level.
-
The rider must be authorized to ride at their level on the horse that
they
will be using that day.
-
Levels:
-
Beginner Level: The rider can turn, stop, and control their mount at a
walk. A beginner is allowed to ride only at a walk.
-
Intermediate Level: The rider can turn, stop, and control their mount
at
the walk and trot. An intermediate rider may only ride at a walk and
trot.
-
Advanced Level: The rider can turn, stop, and control their mount at
the
walk, trot, canter, and hand gallop. An advanced rider may ride at all
gaits.
-
Special Level: This level requires additional authorization procedures
by EMs warranted in that area of expertise.
-
Mounted Archer:
-
The rider must be authorized at the Advanced Riding Level.
-
The rider must also demonstrate safety and competence in unmounted
archery
to a warranted SCA Archery Marshal. The archery marshal shall then sign
the Equestrian Archery Authorization Form, which the rider will submit
to the Minister of Lists.
-
Driving: includes carriages, carts, chariots, and wagons.
-
Drivers shall be authorized with their horses and vehicle as one unit,
and at the same Rider Levels and criteria as listed above for
II.B.1-3.,
except cantering is not allowed. Also, the driver must be able to back
their team. Any new combination of driver, horses, or vehicle requires
reauthorization. The driver him/herself understands that their
passenger
will execute the gaming skills. The driver will only drive.
-
A warranted Driving Equestrian Marshal must inspect harness and vehicle
prior to driving at an event.
-
Professional teamsters on site being used for passenger or gear haulage
are exempted from authorization criteria.
-
Procedure:
The rider shall demonstrate, before a warranted Equestrian Marshal,
-
their ability to maintain their seat and control of their mount while
holding
a baton in one hand and correctly reining their mount in the maneuvers
for completing the Saracen course at the level they wish to authorize.
-
Videotaped footage of the riding demonstration is permitted.
-
pass a verbal quiz (with minimum 70%) on horse health, tack and
equipment
safety, and game rules.
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EQUESTRIAN EVENT REQUIREMENTS
An SCA Equestrian event is defined as any event whereat equine(s)
are present. For purposes of regulation, carriage/cart horses are
regarded
as "horses" and their drivers are subjected to the same regulations as
"riders."
-
Any Autocrat that will have horse(s) at an SCA event must contact and
select
an authorized Equestrian Marshal who shall function as EMIC for the
event.
-
Notification of an Equestrian Event and payment of an equestrian fee
($50)
for inclusion on the SCA equestrian insurance certificate must be
submitted
to SCA Corporate Office a minimum of thirty days prior to any event at
which an equine will be present.
-
The amount of U.S. Funds shall be designated by the SCA Corporate
Office
and the fees shall be sent to:
SCA, Inc. P.O. Box 360789 Milpitas, CA 95036-0789
- Use of steel edged weapons for demonstration on objects and
actual mounted
combat, including boffers, is prohibited.
-
Jousting is expressly prohibited.
-
Steel lance tips are permitted.
-
Vaulting, polo, rodeo-style events (bronc and bull-riding, etc.), and
hunts
(chasing live quarry) are prohibited.
-
Mock hunts and non-combat battle scenarios are permitted.
-
New equestrian activities are permitted on a case by case basis for
trial
experimentation and subject to the approval of the SCA Deputy for
Equestrian
Activities.
-
The EMIC shall have posted in the equestrian area the phone number of a
veterinarian capable of treating horses, who will be available during
the
event in case of emergencies.
-
Site Requirements:
-
The EMIC shall personally inspect the grounds, preferably with the
Autocrat,
looking for hazards. Such hazards may be gopher holes, uneven ground,
soggy
areas, old tent pegs, stakes, fence wire and other protrusions, loose
or
damaged hitching posts, broken glass, or overhead impediments.
Low-flying
aircraft, hot air balloons, and passing trains are also hazards. If the
hazards cannot be removed or conspicuously marked, equestrian
activities
should not take place.
-
The equestrian area must be fenced or flagged off, with warnings
"Equestrian
Area" posted.
-
A double fence is strongly recommended.
-
A large supply of fresh water MUST be available.
-
There must be adequate parking for trailers.
-
Grounds with shade are strongly recommended, especially in summer.
-
There should be a means for manure disposal.
-
If the site is at a barn or stable, inquiries should be made into the
availability
of feed and bedding for purchase by equestrians.
-
The EMIC shall select and organize a ring steward and ground crew.
-
At the event, prior to any equestrian activities, the EMIC shall hold
an
orientation meeting with all riders, marshals and ground crew.
-
All riders, marshals, ground crew, and anyone to be in contact with
horses
must sign an Equestrian Waiver.
-
There shall be a 20 minute warm-up period before the day's equestrian
activities,
in which equestrian marshal(s) shall observe each horse/rider pair for
any difficulties.
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SAFETY EQUIPMENT
-
Helmets: In AEthelmearc, all riders of all levels are required to wear
a helmet while mounted.
-
The helmet must be a Snell or ASTM approved helmet.
-
Fencing masks, kendo masks, and heavy weapons helms are prohibited.
-
Period-looking helmet coverings are encouraged.
-
Any helmet covering that extends from 1 inch below the brim must be
made
of leather, cloth, or chainmail.
-
No rigid nasal pieces.
WARNING: Placing rivets or holes in the shell of a helmet will null the
warrantee. Check with the manufacturer before applying any paint or
adhesive,
since these may damage the plastic shell.
- Shoes: any person who will be in contact with horses is
strongly urged
to wear appropriate footgear.
-
Sturdy shoes or boots with a heel.
-
Slippers or sandals are inadequate.
-
GAMES AND CONTESTS.
All activities may be ridden at beginner, intermediate, and advanced
levels. Spears and lances should be made of poltruded fiberglass or
rattan.
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Ring Tilt
-
Equipment
-
'T' bars approximately 7 feet in height with clasps or hooks to hold a
ring at each end of the T.
-
Two rings with the following diameters for a total of 12 rings: 1", 2",
3", 4", 5", 6". Ribbons should be attached to heighten visibility.
Other
ring sizes may also be used.
-
7' to 10' lance or spear with a spearhead of less than 1" in diameter.
-
Area Needed
-
For single T-bar ring-tilt, a lane 8 to 10 yards wide and 40 yards long
with the T-bar centered in the lane.
-
For multiple T-bars, a lane 8 to 10 yards wide, with 15 yards from the
start to the first T-bar, 5 to 10 yards between each following T-bar,
and
15 yards from the last T-bar to the end of the lane.
-
Set-up
-
Place the T-bars in the center of the lane. For a single T-bar, start
with
the two largest rings hung at the ends of the T-bar. After each run
(two
passes, one up the lane, then turn around and back down the lane to the
start), the next smaller ring size is placed on the T-bar. This
continues
until all ring sizes have been used.
-
For multiple T-bars, place all the rings on the ends of the T-bars.
-
Ground Crew
-
One scorekeeper and two people to replace the rings after each pass.
(They
should be tall enough to reach the bars).
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Rules
-
The rider starts at one end of the tilting lane and proceeds down the
lane
in a straight line, spearing the ring(s) of the T-bar(s) as he goes.
Before
the end of the lane, the rider turns and returns straight down the
opposite
side of the T-bar(s), spearing the ring(s) on that side. After the last
ring on each side, the lance should immediately be raised to a vertical
position. The rider stops before reaching the end of the lane where he
started. He should lower his lance and deposit the rings on the ground
at the finish line for the scorekeeper to tally the score.
-
There are two methods of running the passes at the ring tilt. The
"Frankish"
method requires the rider to lower his lance across his horse's neck
and
spear the ring on the side opposite his lance arm. (A right-handed
rider
would pass with the T-bar on his left).
-
the "Persian" method has the rider lower his lance vertically on the
same
side of the horse as his lance arm. (A right-handed rider would pass
with
the T-bar on his right.)
-
The Frankish method requires that the ring be higher than is necessary
for the Persian method in order that the lance not be jostled by the
horse's
neck.
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Scoring
-
Each ring speared and kept on the lance until the end of the pass is
worth
a specified number of points depending upon its inside diameter.
| Ring Diameter |
Point Value |
| 7"-8" |
1 |
| 5"-6" |
2 |
| 4" |
3 |
| 3" |
4 |
| 2 1/2" |
5 |
| 2" |
6 |
| 1 1/2" |
7 |
| 1" |
8 |
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Quintain
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Equipment
-
The quintain, approximately 8' tall, heavily weighted at the base, with
a shield firmly bolted to the right arm, with a sand bag filled with
rags
or foam suspended from the left arm. (See section on equipment
construction).
-
Several quintain lances, at least 1 1/4" in diameter, although the
lance
may taper at the last four feet to no less than 3/4" at the tip. The
tip
should be covered with hard leather or rubber. The lances may be from
8'
to 15' long, although generally they should be between 9' to 12'. The
lance
should be weighted at the non-striking end to improve balance.
-
Area Needed
-
A lane 8 to 10 yards wide and 30 yards long.
-
Setup
-
The quintain is set in the center of the lane. The lances should be
kept
in lance racks by the arena wall, or held be one of the ground crew
until
handed to the rider.
-
Ground Crew
-
One scorekeeper, one ground crew person to reposition the quintain
after
each pass.
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Rules
-
The object is the for rider to strike the shield of the quintain with a
lance hard enough to spin it, and then avoid the sandbag hung from the
opposite arm.
-
The rider starts at the end of the lane and rides straight down the
lane,
slightly off to one side of the quintain. The lance should be held in
the
Frankish fashion with the lance lowered across the horse's neck to the
off side and aimed to strike the quintain's shield in the center. Once
he has struck, the rider should continue to ride in a straight line,
perhaps
ducking forward to avoid the rotating bag. The rider should raise the
lance
to a vertical position as soon as possible. Before reaching the end of
the lane, the rider must stop, turn, and set himself; once the quintain
has stopped rotating and has been reset by the ground crew, the rider
shall
complete the run with a second pass back to the starting point.
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Scoring
-
The rider gets one point for every 360º rotation of the shield.
Half
a point may be awarded for the final 180º or better rotation. The
points from the two passes are added up.
-
The EMIC may choose to allow more than one run (two passes) at the
quintain
per rider, and either culminate the score or pick the best run's score.
-
Being struck by the bag as the rider passes causes 5 points to be
deducted
from his score for the pass.
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Saracen Heads (Beheading the Enemy)
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Equipment
-
Five poles varying in height from 4' to 7'. Velcro should be attached
to
the top of each pole.
-
Five Styrofoam balls or wig stands. Should be reinforced with strapping
tape. Velcro should be attached to the bottom.
-
Wooden sword or mace. Can be 24" to 40" long.
-
Five portable holes to place the poles in the ground.
-
Two cones or barrels to mark the starting and turning points on the
course.
-
One stop watch.
-
Area Needed
-
A minimum area of 8 to 10 yards wide by 60 to 100 yards long.
-
Setup
-
Poles are set in a straight line with a minimum 10 paces and a maximum
of 15 paces between the poles.
-
Heads are affixed to the top of each pole with Velcro. A lanyard
(approx.
2' in length) should attach each head to its pole to prevent the heads
from flying too far.
-
Place starting and turning poles at each end of the course,
approximately
15 paces from the first to the last pole.
-
Ground Crew
-
Minimum of three people. One scorekeeper and two to replace the heads.
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Rules
-
Rider starts at the starting point.
-
The rider must ride a slalom course, weaving between each pole and
knocking
the heads off with the sword as he passes. The heads should be knocked
away from the horse's head using a backhanded swing.
-
The rider should continue to weave around each pole until they reach
the
final pole or cone. The rider should then ride a straight course back
to
the starting point.
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Scoring
-
This is a timed event. Timing starts or stops as the rider passes the
starting
pole or cone.
-
A penalty of +10 seconds is added to the time for every head missed or
collision with pole.
-
If a horse refuses to run between the poles and passes in a straight
line,
a penalty of +10 seconds will be added for each missed weave.
-
A rider is not allowed to ride at a gait faster than their level of
authorization.
Breaking into a faster gait will result in a +10 second penalty per
occurrence.
Breaking momentarily into a slower gait is not considered a penalty if
not done intentionally by the rider.
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Pig Sticking
-
Equipment
-
7' to 10' lance with a pointed metal tip or narrow spearhead.
-
Three Styrofoam blocks, of various sizes, wrapped in strapping tape and
covered by light colored cloth.
-
Area Needed
-
A lane a minimum of 10 yards wide and by 40 yards long.
-
Setup
-
Place one or more blocks in the center of the area.
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Ground Crew
-
One to three people to retrieve the blocks and replace them in the lane.
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Rules
-
The spear is held with the shaft to the outside of the arm and the palm
grasping the shaft from underneath, with the thumb turned to the
outside.
This hold allows the spear to be brought up into the air with a turn of
the wrist and prevents the rider from pole vaulting with the spear.
Pole
vaulting is a danger if the spear is couched as in tilting.
-
The rider must ride toward the blocks and peg one as they go by with
the
tip of the spear. Once the block is pegged, the spear is brought to an
upright position.
-
The spear should be carried in a vertical position at both the
beginning
and the end of the run in order to prevent the accidental spearing of
other
objects. The spear should be lowered only when the rider is making his
run.
-
Each rider has four passes at the blocks.
-
Only after the last pass is made should the ground crew replace the
blocks
in the lane.
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Scoring
-
1 point is scored for each pegged block that stays on the end of the
spear.
The rider must be riding at the appropriate gait for their level of
authorization
at the moment of impact with the block.
-
If the gait is faster or slower than the appropriate level at the time
of impact, no points are scored for the pass.
-
The smaller block, the greater the point value.
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Spear Toss
-
Equipment
-
The target, usually a drum-shaped object at least 2' in diameter, with
a heavy cardboard or canvas face, attached to a 4' by 8' stand. The
drum
should be filled with compacted foam. There are also alternatives to
this
form of target.
-
Several light spears or javelins, 6' to 8' long, with small steel or
iron
spearpoints.
-
Area Needed
-
A lane 8 yards wide by 30 yards long, with either an additional open
space
behind the target or a wall or other non-damageable obstruction to
prevent
a miscast spear from endangering others or their property.
-
Ground Crew
-
One person to collect the thrown spears and tally the points.
-
Rules
-
The object is to throw a spear and pierce the target while riding.
-
This game can be run in one of two ways depending upon the space and
equipment
available. The target may be positioned so that the rider rides almost
directly at the target and hurls the spear almost as he passes abreast
of the target, the distance being only a few feet. The target may be
positioned
at a right angle off the lane by several yards. The rider, traveling
straight
down the lane, turns in the saddle and hurls the spear perpendicular to
the direction of travel.
More space or obstruction is needed for the second set-up behind the
target
and to either side. Either method requires close marshaling to ensure
the
safety of participants, other riders, and spectators.
- Scoring
-
If the target is 2' in diameter, then any spear which sticks in the
target
is worth three points. If the target is larger, a 2' diameter
bull's-eye
should be painted in the center. Any hit outside the bull's-eye is
worth
1 point. Each rider is allowed four passes with one spear each pass.
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Flat Work
-
Objective
-
The object of flat work is to demonstrate control by the rider and
harmony
between rider and horse. The event is not timed. The test consists of
demonstrations
of proficiency (depending on the level of the horse and rider) at the
walk,
trot, and canter, and the ability to negotiate various obstacles
(cavaletti,
water, poles, etc.)
-
A pre-judging walk through to determine the actual course and clarify
any
questions regarding what is to be executed will be held with the
judge(s)
and riders on foot prior to the first ride for judging.
-
In case correction of written text is necessary, the judge shall have
the
authority to alter it, as long as any alteration is done before the
first
ride.
-
Equipment
-
A printed text and diagram of the course should be provided to the
judge(s)
and riders before the walk through.
-
Four or more cavaletti or 4" by 4" turned poles at least 9' long and
painted
to contrast with the ground.
-
Poles or weighted 5 gallon buckets with staffs or shrubs may be used
for
bending (turning) obstacles. These must not tip over if brushed by
horse
or rider, or blown over by the wind.
-
A water hazard may be constructed using a 4' by 8' sheet of plastic or
tarp. Make a 3" to 4" depression 36" by 7 feet in the ground; spread
the
plastic over and fill with water. Carefully cover the edges of the
plastic
with dirt; lay a ground pole on each side of the water, parallel with
the
track.
-
Area Needed
-
A minimum of 30 by 60 yards, if unfenced, or 15 by 50 yards if in an
enclosed
area or arena. Larger courses are encouraged if available.
-
Rules
-
The horse and rider must remain on course and perform at the level
entered
in order to successfully complete the course.
-
A typical flat work course should include objects on the ground to be
walked
or trotted over (cavaletti), poles or equivalent to bend around, a
small
8 yard circle in each direction, a snakeline (three consecutive loops
the
width of the arena), a change of rein, halt, and backing four steps.
-
The course should be designated to create a natural flow from one
movement
to the next with no abrupt changes of direction or gait; also, the gait
at which the movement is to be performed is an important consideration.
-
Novice = Walk the entire course, no water obstacle. Intermediate = walk
obstacle with some figures to be ridden at the trot. Advanced = All
three
gaits will be incorporated into the course.
-
Scoring
-
The horse and rider must remain on course and perform at the level
entered
in order to successfully complete the course.
-
Points are given based on ability to perform as directed. 3 points per
movement: 3 points = completed satisfactorily, 2 points = awkward or
balk,
1 point = a second balk, 0 points = movement not completed or completed
at incorrect gait.
-
Squire Rescue
-
Objective
-
To ride down a narrowly marked corridor, stop in a specified area, pick
up a person or dummy (the inanimate kind) and return down the corridor
to the starting point, riding double. This is an advanced level event
only.
-
This event will be ridden at the walk ONLY.
-
Equipment
-
Chalk or some non-hazardous material for marking the lane.
-
An athletic volunteer or dummy.
-
Area Needed
-
An area about 10 by 30 yards.
-
Setup
-
The lane should be marked with a 10' wide strip running down the center
of the lane for 25 yards; this strip turns either left or right to form
a 10' square box. The "squire" or dummy should be positioned in this
box.
-
The start/stop line should be well-defined.
-
Ground Crew
-
One scorekeeper and one person to hand the dummy to the rider if needed.
-
Rules and Scoring
-
This is a timed event; the clock is started when the horse crosses the
start line and is stopped when he recrosses it.
-
For every time the horse steps over the marked borders, the rider is
penalized
10 seconds.
-
Both rescuer and rescued must be on the horse when crossing the finish
line.
-
The "squire" may help himself mount behind the rider by using his own
strength
or the rider's stirrup.
-
Cup Carry
-
Objective
-
To carry a cup of water around a point and return in the fastest time
possible
with the least spillage.
-
Equipment
-
One or more goblets of the same size.
-
Water.
-
A stop watch.
-
A banner pole, barrel, or other turning point.
-
Area Needed
-
If done one rider at a time, only a narrow by fairly long area is
required;
no minimum or maximum requirements.
-
Setup
-
A simple corridor with a pole or barrel at one end. The start and stop
line should be clearly marked.
-
Rules
-
The goblet is filled to the brim and handed to the mounted rider. The
rider
then rides at his/her authorized level to and around the turning point
and returns. The clock stops when he crosses the stop line. The cup is
then measured.
-
Scoring
-
The rider's score is his time for the ride plus 10 seconds for every
1/4"
of water spilled.
-
Flag Race
-
Equipment
-
Two 6' by 8' poles with pennants or flags attached to one end. Should
be
different colors.
-
Two flag holders. A tube 3' high and 4" in diameter or a barrel or hay
bale (if flag pole is sharpened at lower end) may be used.
-
One stop watch.
-
Area Needed
-
A lane 15 yards by 20 to 30 yards.
-
Setup
-
A flag holder is set up at each end of the lane, with a flag in each
holder.
-
A starting point is located 10 yards form the first flag.
-
Ground Crew
-
One time keeper
-
Rules
-
The rider starts at the starting line.
-
The rider rides down the lane toward the first flag. The rider must
grasp
the flag from the first holder and carry it to the second holder at the
end of the lane.
-
The rider places the first flag in the second holder, then grasps the
second
flag and carries it back to the first holder.
-
The rider must then place the flag in the holder and cross the start
line
again. Timing stops when the rider crosses the line.
-
Scoring
-
This is a timed event. Timing starts and stops when the rider passes
the
starting point.
-
Riders are not allowed to ride at a gait faster than their
authorization.
-
Breaking into a slower gait is not considered a penalty.
-
A rider cannot continue the course until the flag is completely placed
in the flag holder.
-
Ribbon Race
-
Objective
-
For two riders at the same gait to proceed to one point, turn, and
return
while holding a ribbon or other very breakable material between them.
-
Equipment
-
Several pieces of ribbon or twine 12" to 14" long.
-
A marker for the turnaround point.
-
A stop watch.
-
Area Needed
-
A lane at least 8 yards by 25 yards.
-
Setup
-
Clearly mark the start/stop line. Have each rider of the team sit their
horses side by side, each holding one end of the ribbon.
-
Rules
-
The team must ride around the turning point without letting go or
breaking
the ribbon.
-
Scoring
-
This is a timed event.
-
A torn or dropped ribbon means disqualification.
-
Fastest time wins.
-
Activities Requiring Special Authorizations
Mounted Archery This is
an Advanced Level activity only.
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Equipment
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All archery equipment (bows, arrows, targets) and range must be
inspected
by a warranted SCA archery marshal before use. It is acceptable and
encouraged
that the Equestrian Marshal may also serve as the Archery Marshal if
they
are so warranted.
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Only blunt types of arrows are to be used for any form of equestrian
archery.
These may include: golf tube arrows, HTM blunts, small game blunts,
Markland
type arrows, and Baldur blunts. Any type of live target arrow, judo
points
or other types of tipped arrows are NOT permitted.
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Fiberglass and aluminum shafts only. Wooden shafts shatter into sharp
splinters
and are prohibited.
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Bow poundage is not to exceed 35 lbs for use with small game blunts and
not to exceed 50 lbs for all other types of blunts.
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Area Needed
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There should be a barrier of some type that will not allow the horse
and
rider or horse and chariot to pass closer than 10 yards (30 feet) to
any
target to prevent danger from the bounce back of arrows. Beyond the
target
area there must be a wall or archery-proof net, or a clear area a
minimum
of 100 feet long and 120 feet wide (60 feet on either side of target).
The Clear Area for targets used "in motion" shooting may be overlapped.
A second barrier should be placed parallel to the first, 10 feet apart
(wider as needed for chariots), thus creating a lane for the archers to
ride down. The spectator area shall be placed directly opposite the
targets
on the other side of the lane.
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Rules
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Equestrian archery is done with inanimate targets only.
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Types of shooting:
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Stationary shooting - the rider/archer shoots while mounted on his
horse,
but with the horse standing still. Because it is only possible to shoot
in a 180 degree arc while mounted (a right-handed archer can only shoot
at objects to the left), it is safe for an experienced horseperson to
hold
a stationary horse from the off side (in this case, the right). If a
left-handed
archer, then the safe zone would be on the left.
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In-motion shooting - the rider/archer shoots while the horse in motion,
usually at a trot, canter, or gallop. A chariot must be at a walk or
stop.
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Chariot archery - the horse and driver must have met any required
authorizations
for driving, but non-equestrian archers are permitted to shoot from a
chariot.
These non-equestrian archers must sign any equestrian waiver to signify
that they are aware of the risks involved in equestrian sports.
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Like regular archery, there many scenarios and varieties of targets.
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Driving
This includes chariots, carts, carriages, and wagons. See Rider
Authorizations
Section II.B. 4 (Special Levels).
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Currently, all events, except the Saracen course, can be done by a
passenger
in a chariot who has signed the appropriate equestian waiver.
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NON-COMPETITIVE EVENTS.
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Training Sessions
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Training sessions may focus on basic equitation, elementary horse care,
flat work, teaching and practicing the competitive games.
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Such sessions can be as informal as the organizers wish.
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Quests
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Mounted Quests, likewise, can be organized in all different shapes and
sizes. A simple quest would be to send riders into the countryside to
locate
fixed posts of various colors and to record their locations on a map;
the
rider or team of riders with the best time, or finds the most posts
wins.
More complex quests involve the placement of clues, or stations where
certain
feats must be performed, or questions asked and answered.
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Since quests generally cover much open ground, waivers and at least an
EMIC should be required. The marshal should cover the course to check
for
hazards and familiarize him/herself with the area. The marshal should
be
aware of overdue riders, and with the Autocrat ensure sufficient water
is available.
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Trail Rides
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Something as placid as a ride through scenic environs followed by a
pleasant
repast can be a thoroughly enjoyable Equestrian Event. It allows for
new
riders to become familiar and comfortable with horses under the least
challenging
of conditions. Such events at rental stables also pave the way for the
stable's receptiveness to rent horses for more vigorous activities once
they've seen that the SCA handles itself in a responsible manner.
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Waivers and an Equestrian Marshal are prerequisites. The EM should
check
the tack on the horses and the garb on the people to be sure it is safe.
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EQUIPMENT CONSTRUCTION.
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Quintains
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Materials Needed
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Steel pipe and iron bar throughout the structure.
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Shield and helm should be made of medium gage sheet metal. A hard wood
shield may be attached to the front of the metal shield to help
withstand
impacts.
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Construction Techniques
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The Base
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the base should be extremely heavy to counter the momentum of struck at
speed by the lance.
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Use a 5 foot piece of heavy iron, notched in the middle to accommodate
the 3 1/2 foot crossbar of the same material. (see Fig. 1). The five
foot
bar is welded to the approximately 3 foot tall upright center pipe, and
the smaller crossbar is bolted.
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Two steel struts are welded to the 5 foot bar at each of its ends, and
1 1/2 feet up the center pipe. The 3 foot tall crossbar is attached to
the center pipe by two steel struts, bolted into four rings which are
welded
to the two sides of the center pipe.
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This makes the struts, and the smaller crossbar detachable so the
quintain
can be broken down for transport.
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The Sleeve
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The present design is made so that the sleeve sits on a rotating pivot
just above the point where the struts are attached.
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The sleeve is a 6 1/2 pipe that sits over the axel, and is bolted to it.
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Cross Arm
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A T-shaped pipe which fits in the sleeve and over the center pole,
rotating
with the sleeve.
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The cross arm may be from 3 to 5 feet long, extending form 18 to 30
inches
out either side of the center pole.
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On one end of the cross arm, a 24 by 18 inch shield is centered 8 ft
off
the ground.
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A padded bag is suspended from the other end by a two foot rope. Stuff
the bag with something soft like rags or foam. It should be no more
than
2 or 3 pounds maximum.
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Helm
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A 6 by 9 inch helm-shaped sheet metal cutout may be mounted to the
center
pole by a spring-loaded hinge.
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Ring Tilt
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Materials Needed
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Electrical conduit pipe throughout.
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Two 7 to 8 foot lengths of 3/4 inch internal diameter pipe for each
ring
tilt.
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One 5 foot length of 1 1/2 inch internal diameter pipe for each base.
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Two 6" sections of 1 3/8 outer diameter pipe for each ring tilt.
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One portable hole for each ring tilt.
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Two 8" pieces of telephone wire.
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Two heavy duty envelope clips (clamps).
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1,2,3,4, and 5" heavy plastic macramé rings or their equivalent.
These rings may be painted for good visibility; ribbon streamers can be
added as well.
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Construction Techniques
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Ring Tilt arcs are attached to the central uprights by pipe clamps
tightened
with wing nuts. The inner sections of pipe are welded in place inside
the
arc pieces.(see diagram).
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The now-welded center pipes are pounded flat from the bottom 1 1/2 feet
up so that they will fit inside the 5' long 1 1/2" base pipe.
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8 inch long clip wires are passed through a hole at the end of the arc
pipes, then wrapped around the pipes to hold them in place. (see
diagram).
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Semi-rigid telephone wire is easily available and malleable to any
configuration;
a useful feature when adjusting the angle of the hanging rings during
competitions.
The length of the wire extending below the end of pipe should be
approximately
3" to the clip.
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Clips are attached by passing the free end of the wire through one of
the
two holes in the clip. Twist the wire into place.
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Ring tilts should be secured in place on the gaming course with
portable
holes.
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Saracens' Heads
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Materials Needed
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Five or six simulated heads, such as Styrofoam wigstands, sawdust
filled
bags, or melons.
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Five or six poles made of 1 1/4 inch wooden doweling. Height may vary
from
5 to 6 feet, or may be uniform.
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Swords: rattan
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Construction Techniques
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Attach a wooden base of approximately 4 to 5 inches in diameter to top
of pole with a wood screw down the center. Screw two L brackets to both
pole and base. Drill a 1/2" hole to one side of the base.
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Velcro is affixed to the top of the base and the bottom of the heads.
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An anchor rope of no more than 2 feet is attached to the head, then
slipped
through the drilled hole and knotted.
Portable holes will stabilize the poles and keep them from being
knocked
over upon impact.
- Swords: should be wrapped in duct tape lengthwise and
spirally, with no
metal baskethilts. Leather tsubas or hilts are allowed.