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Beginning of Game Strategies - Submitted by whitbunny
- First and foremost, if you don't get dealt a bunny in your first seven cards, don't panic. You can run your Special cards through until you get a bunny. Then you will have plenty of cards to use during your turns later on in the game. If you run through all your Special cards and you still don't have a bunny, you can either try to trade some of your Specials for someone else's bunny, or run through your worst Run cards and discard them.
- If you get Top Run Rotate or Bunny Hop, you can put a bad card or two in your run, and then play one of these cards to infuriate your opponents! Most people will put down something like Bunny-Choose A Carrot with their first two cards, so you can snag some loot while keeping your best cards for later!
- Finally, if you have a bunny but no other good cards to play, you might want to hold back on playing it. You can try to run through your saved Special cards, so your bunny will still be alive by the time you get some good cards.
Leif Carrotson Endgame Strategy - Submitted by JP
- If you draw Leif Carrotson, it's a great idea to hold it until the end of the game. Use the one-two punch of Leif Carrotson --> Choose 3 Carrots and snag the last carrots. The other player has little recourse to this strategy and no matter how many bunnies he has they are all gone and his carrots will go to you.
Barrier Strategy - Submitted by Jeffro
- Folks have mixed feelings about whether or not it's good to be "boxed in"... which is both a blessing and a curse. I usually don't put the first wall next to me... but if there's someone who puts a barrier next to me, I try to be the first one to box myself in. It's a disadvantage in the sense that everyone else can throw stuff in to destroy you and range weapons won't affect anyone else, but that's only one place they can do that. In a game with 3 or more people - those opponents still have opponents on the other side of the wall...
- ... whereas, if you're boxed in - you know all of your opponents are outside those walls. Which is the distinction that I see as the biggest advantage. You can have singular focus on what you throw out, as far as weapons... just throw it on the other side of the wall. Plain and simple. In addition, being in control of your own "boxing in" or at least seemingly being in control in another (if only psychological) advantage.
- That's how I use barriers, anyway...
Pawns - Submitted by whitbunny
People have varying opinions on which pawns are the best. You probably have your own preference; I have my preferences. But here's a general order of how good the pawns are:
Great to have:
- The blue pawn lets you re-use Supplies Surprise, re-roll for Random FTBs, and re-roll on some other various cards as well. SS is one of the best cards in the game, so the blue pawn is very valuable.
Black - The black pawn lets you re-roll against level 1-12 weapons, as well as using 50-50 weapons twice. The Black pawn is very useful, especially if you play against vengeful opponents who enjoy attacking you with weapons. The downside to this pawn is that, if you have a 2x Free Agent and only this pawn, you do not get to go twice.
Purple - The Purple pawn lets you re-use Danishes, but it also lets you re-roll on two very important cards - Cyber Bunny and the Mystery Urn. Since these two cards can often change the complexion of a game, it's good to have two rolls on them.
Good to have:
- OrangeThe extra use of the Magic Fountains is a great reason to have this card, but you can also re-roll for cards such as SS and Carrot Theif that may let you get extra carrots.
- Red - The Red pawn lets you re-use and re-roll on the Bakery cards, and also lets you re-roll both 50-50 weapons, Leif Carrotson, and Carousel (for the over-30 crowd). Not a bad pawn to have.
Take it or leave it:
- Yellow - The Yellow pawn lets you re-use and re-roll on H.E.M.P., and also is helpful on cards such as SS for getting 10 dolla. However, it is a very specialized pawn, so it is not commonly useful.
- Green - The Green pawn lets you re-use Casinos, but otherwise is not very useful. It comes into play on a couple cards such as Random FTBs, but that's about it.
And, of course, the White pawn is always great because you can declare it to be any of the above! Remember that you have to declare what color it is as soon as you buy it, and it cannot change colors during the game.
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